[Bf-python] Custom nodes

Cezary Kopias cezary.kopias at gmail.com
Mon May 25 09:27:49 CEST 2015


I`m by far the lest qualified person to answer you but maybe looking
at animation nodes code could give you a hint.
https://github.com/JacquesLucke/animation_nodes

On 24 May 2015 at 08:05, Khalifa Lame <khalibloo at gmail.com> wrote:
> Hi, I've been having some trouble getting my custom blender nodes to update.
> According to the API docs, the node's update function should be called
> whenever there's any change to the editor. There's very little information
> on it, and as such i've been unable to get it to trigger no matter what kind
> of changes i make.
>
> Is there a way to force nodes to update their variables every time something
> changes within blender? like if an object is created or deleted, for
> example. Or maybe every time a link is made to the node?
>
> Also, is it possible to create buttons (operators) on nodes? I need each
> node instance to have its own button that affects only that particular node.
>
> Lastly, what's the best way to update a node's output? is it done in the
> node's update function?
>
> --
> khalibloo®
>
>
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