[Bf-python] thesis project
Ron Wheeler
rwheeler at artifact-software.com
Sat Jul 21 04:46:37 CEST 2012
I would think that this might be easier with DAZ or Poser as an
intermediate step.
Ron
On 19/07/2012 6:49 PM, Maltzan, Christopher wrote:
> Hello,
>
> I've been using blender for a long time and I am currently working on
> a senior thesis project. It's a fairly large project dealing with
> automated avatar creation for use by sketch artists, video games (and
> mostly) psychology experiments. The driving idea behind the project is
> to use a genetic algorithm to allow a user to create a realistic
> avatar from a new point of view. Instead of dragging a sliding bar to
> change specific features, the user will be able to pick from a group
> of avatars the "most liked" avatars and then future generations of
> avatars will contain avatars similar to previously chosen avatars.
>
> I am writing to you now to ask specifically about advice or comments
> on on connecting my software (genetic algorithm and GUI) to blender
> which would then make relatively simple changes to a base model and
> then send renders back to my software. In my mind, the hardest part is
> teaching blender to make changes to the avatar. Do you have any advice
> for where I can start?
>
> My idea was that I would make a plugin which could select
> pre-determined vertices and move them on the xyz grid to specific
> pre-programmed coordinates or select a group of vertices and then
> scale them to be slightly larger (to make an avatar have the trait of
> thick arms for example). Obviously an over-simplification, but you get
> the idea. I will of course make the software open to the community :)
>
> Thank you for your help!
>
> Chris
>
>
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--
Ron Wheeler
President
Artifact Software Inc
email: rwheeler at artifact-software.com
skype: ronaldmwheeler
phone: 866-970-2435, ext 102
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