[Bf-python] Exporting multiple scenes

John Villar johnvillarzavatti at gmail.com
Fri Jan 27 19:54:06 CET 2012


OMG!!! Finally!!
Thanks ^ 100000000
+1 internets to you Brecht

This has enabled me to save my tile variations for my tiled game engine...

John Villar
Cell: (058)(416)926.86.45


2012/1/27 Brecht Van Lommel <brechtvanlommel at pandora.be>

> Hi,
>
> I think Sergey might have actually fixed this issue in latest svn, you
> could try using a build from here:
> http://builder.blender.org/
>
> This scripts works for me now, while it didn't in the 2.61 release:
>
> import bpy
>
> act_ob = bpy.context.active_object
> act_scene = bpy.context.scene
>
> for scene in bpy.data.scenes:
>    bpy.context.screen.scene = scene
>    for ob in scene.objects:
>        scene.objects.active = ob
>        if ob.type == 'MESH':
>            bpy.ops.object.mode_set(mode='EDIT')
>            bpy.ops.mesh.quads_convert_to_tris()
>            bpy.ops.object.mode_set(mode='OBJECT')
>
> bpy.context.screen.scene = act_scene
> act_scene.objects.active = act_ob
>
> On Fri, Jan 27, 2012 at 4:54 PM, John Villar
> <johnvillarzavatti at gmail.com> wrote:
> > Hello, everyone, i'm currently working on my own format's exporter, and
> have
> > been stumbling upon the same block for some months now (i asked here
> about
> > this some time ago but no response worked correctly).
> >
> > My current exporter can succesfully export Single-scened files,
> multi-scene
> > files are a real problem, because i cannot enter edit mode of my
> > "non-current" scenes.
> >
> > Namely, i iterate over each scene like this:
> >
> >>>     arr_tmp = []
> >>>
> >>>     for sce in bpy.data.scenes:
> >>>
> >>>         bpy.context.screen.scene = sce
> >>>
> >>>
> >>>         if bpy.ops.screen.frame_jump.poll():
> >>>
> >>>             bpy.ops.screen.frame_jump()
> >>>
> >>>             arr_tmp.append(export_scene_json(sce, export_binary))
> >>>
> >>>         else:
> >>>
> >>>             raise Exception("Couldn't poll frame_jump")
> >
> >
> > And it works flawlessly, but then, inside "export_scene_json" when i
> iterate
> > over the objects an triangulate them, it cannot set the edit mode of the
> > objects because it cannot poll "bpy.ops.object.mode_set".
> >
> > I suppose this is because it is the second scene and blender hasn't set
> the
> > current scene yet when i try to mode_set the objects.
> >
> > Is there a way i can solve this? Does blender have a function like "wait
> for
> > the new scene to be settled" or something?
> >
> > I'm pulling out my hair here so please, bear with me :(
> >
> > John Villar
> > Cell: (058)(416)926.86.45
> >
> > _______________________________________________
> > Bf-python mailing list
> > Bf-python at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-python
> >
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