[Bf-python] Real vehicle motion in Blender 2.6

Pierrick Koch pierrick.koch at gmail.com
Fri Aug 10 13:06:09 CEST 2012


Have a look at bge.constraints.getVehicleConstraint
and bge.types.KX_VehicleWrapper

http://www.blender.org/documentation/blender_python_api_2_63_release/bge.constraints.html#bge.constraints.getVehicleConstraint
http://www.blender.org/documentation/blender_python_api_2_63_release/bge.types.html#bge.types.KX_VehicleWrapper

and you can find examples on blenderatrist:
http://blenderartists.org/forum/showthread.php?229889-Vehicle-Wrapper-in-Blender-2.5&p=1939183&viewfull=1#post1939183


On Sat, Jun 23, 2012 at 4:50 AM, Kesten Broughton <
solarmobiletrailers at gmail.com> wrote:

> The bullet vehicle wrapper probably isn't exposed in blender yet.  I would
> be interested in exposing it, if you don't find anyone more experienced
> with it.  I am familiar with bullet and will have a look over the weekend
> at what would be required, but it may take a week or two.
>
> kesten
>
> On Thu, Jun 21, 2012 at 11:25 AM, Eduardo Scarello <
> eduardo.scarello at gmail.com> wrote:
>
>> Hello i'm from Argentina and i have to do for my group research a
>> simulator car. I looked the bullet engine, and this provide Vehicle_Wrapper
>> class, but i can't make this to work in blender 2.6.You have a tutorial or
>> simple example for starts. Ok thanks for your help, sorry for my bad
>> english
>> _______________________________________________
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>>
>
>
> --
>
> Kesten Broughton
> President and Technology Director,
> Solar Mobile Trailers
> kesten at solarmobiletrailers.com
> www.sunfarmkitchens.ca <http://www.sunfarmkitchens.ca>
> 512 701 4209
>
>
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>


-- 
Pierrick Koch
Ingénieur GREYC <https://www.greyc.fr>/CNRS <http://www.cnrs.fr>, Hanoi
+841675357334 [UTC+7]
*linkedin.com/in/pierriko* <http://linkedin.com/in/pierriko>
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