[Bf-python] FBX/XNA Exporter
Campbell Barton
ideasman42 at gmail.com
Mon Jul 25 05:30:09 CEST 2011
Hi John,
Recently I've been working on fixing FBX bugs as well as making some
API updates, and unless I someone syncs these updates with XNA export,
this script may become unsupported, or at least remain with known
bugs.
Some months back I used the XNA export as a reference for making the
FBX exporter compatible with UDK.
- Don't export dummy root object anymore.
- Use modified order of connection exporting similar to XNA export.
- Modified bone connections (cant recall exactly what changed - will
be in svn log, but the way bones and the mesh bind was modified for
XNA which was needed for UDK also).
Would you be able to test if a recent FBX exporter (not XNA) from
graphicall exports FBX's compatible with XNA?
Thanks
CC-ing bf-python in case others are able to test with XNA or give extra info.
--
- Campbell
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