[Bf-python] Python API proposals
jerome
jerome.le.chat at free.fr
Thu Dec 29 11:28:24 CET 2011
bpy.data./collections /?
collections can already be used to store arbitrary data inside a .blend,
without the need to attach these datas to a 3D data. it's persistent.
also for global script configuration there's a helper method in the obj
exporter that allows to store/retrieve configurations in the user
folder, I used this one in the dX importer.
sorry if I missed something
Jerome
Le 29/12/2011 02:53, John Villar a écrit :
> Same opinion here... i'm currently enhancing my "Machete exporter" and
> i'm including support for an HTTP asset server. It is a royal pain
> supporting addon-wide configurations on this kind of scenario, which
> lead me to include a little text on the beginning of the addon .py to
> configure the asset server (which is, in my opinion, a very unelegant
> way to do it).
>
> It would totally rock if the addons tab could have a "Configure..."
> button for each addon on the list, so we can include this type of
> configuration there.
>
> John Villar
>
>
> 2011/12/28 Matt Ebb <matt at mke3.net <mailto:matt at mke3.net>>
>
> On Thu, Nov 24, 2011 at 12:22 AM, Campbell Barton
> <ideasman42 at gmail.com <mailto:ideasman42 at gmail.com>> wrote:
>
> currently blender doesnt really have a way to store global
> data in a
> blend file... data is attached to a scene/screen normally, why
> do you
> need this?
>
> Not what you are asking for but related, IMHO we should have a
> way to
> deal with user preferences for addons (or just any script).
>
> I plan to add at some stage and probably isn't all that hard -
> just
> need to add the ability to have user preference define new
> property
> types like we have now for IDs.
>
>
> Sorry to re-animate this old thread, but I just thought I'd add a
> +1 for this. I'm currently using scene properties for this sort of
> thing, which isn't very good. Storing paths to external
> executables, search paths for external data, etc. can be a real
> pain when it's attached to each scene and you have to set it up in
> each new file.
>
> cheers
>
> Matt
>
>
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