[Bf-python] A question about the current and future capabilities Python scripting in Blender
Ron Wheeler
rwheeler at artifact-software.com
Mon Dec 13 20:04:11 CET 2010
I am also interested in this approach.
I was trying build animation sequences in Python.
I was able to get an animation working but ran into problems when I
tried to use packages and libraries to organize my functions.
I was never able to find documentation about how to build libraries of
Python classes that could be included in Blender scripts.
Ron
On 13/12/2010 11:29 AM, Karl wrote:
> Hello!
>
> First and foremost, as I just joined this mailing list I have little
> knowledge if my question has been already answered in some point of
> time or not. Something in this vein was discussed here in 2008:
> http://lists.blender.org/pipermail/bf-python/2008-January/005123.html .
>
> I am a graduate student in computer science, currently working on a
> project that utilises Blender and Python in order to programmatically
> create what are basically Blender games. For the last two months I
> have studied both the Blender Python API and the Game Engine API, and
> found to my disappointment that while it is possible to create objects
> from the bottom up, there is no way to create new sensors, controllers
> or actuators. I realize that there is a chance I might have missed
> some important documentation or tutorial, so if this is the case, feel
> free to correct me.
>
> Now to my question: are there any plans to create functions/modules in
> the Blender Python API to allow the creation of logic bricks (i.e.
> sensors, controllers, actuators)?
>
> From the discussion I referred to above, the an argument against this
> change was that there was no use for this functionality. I would argue
> against this, as with this capability it is possible to create fully
> working games by writing a Python script to be interpreted by Blender.
> Furthermore, if what I understand about the Blender Python API is
> correct, then it should also easily be possible to create a scene
> using Blender and then programmatically add the necessary logic bricks
> with a Python script. This does away with the connect-the-dots
> approach that - while clever - makes it difficult to do more complex
> programming.
>
> Again, I am sorry if this topic has been covered somewhere: while the
> internet is full of Blender tutorials, they have mostly to do with the
> artistic aspect and it seems to be difficult to find information about
> topics such as this.
>
> All the best,
> Karl Potisepp
>
>
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