[Bf-python] Access of logic bricks via python API

Pablo Martin caedes at sindominio.net
Thu Jan 31 16:12:55 CET 2008


I can see one use for access to the logic bricks from python though,
converting blender game engine games to other logic systems (which i
guess is why this is being implemented..), as long as they're not using
scripting i guess. Anyways, good job, thats also something i always
wanted to have :)

Greetings

 Pablo

Pablo Martin escribió:
> Hi!
>
> Matthieu Delanoë escribió:
>   
>> By the way I saw the new post on the Apricot blog, and I think that
>> logic bricks access in Python could be useful to them if they want to
>> export such thing to CS, or other engines.
>>
>>   
>>     
>
> Yes and no :). We will try to get something more generic to represent
> logic. Right now we do have a different "logic brick system", which is
> easily extendable both in python and c++ (and in the future maybe other
> languages too). This logic brick system is complemented by the user
> being able to create custom components, that can be controlled from the
> logic brick system.
>
> So.. direct access to the blender logic bricks won't be as useful, but
> having facilities to build similar interfaces to the logic editor, or a
> node editor will definitely be highly needed, as currently we are using
> a slightly "hacked" interface (meaning all drawing and event primitives
> are hand coded), and recent investigations lead to think we will need to
> represent different levels of abstraction to give full power to the artists.
>
> More info:
> http://b2cs.delcorp.org/index.php/Quest_Editor
> https://b2cs.delcorp.org/dev/wiki/QuestEditorNG
>
> Greetings!!
>
>  Pablo
> _______________________________________________
> Bf-python mailing list
> Bf-python at blender.org
> http://lists.blender.org/mailman/listinfo/bf-python
>
>   




More information about the Bf-python mailing list