[Bf-python] python API for particles for 2.46
Campbell Barton
ideasman42 at gmail.com
Fri Feb 22 11:30:32 CET 2008
If your worried about incomplete have a look at extending...
- Modifier Stack API is not totally finished - See UV-Project
modifier, smooth I think also.... have no python access.
- World Ambient Occlusion settings have no access
- New Action/Bone groups have no access as far as I know
- Pose Library has no access
On Fri, Feb 22, 2008 at 2:13 AM, Tom M <letterrip at gmail.com> wrote:
> Bill thanks for reminding me of the email from the gentleman who
> apparently has updated the API for his own needs, emailing him to see
> if he can provide a patch. I was planning to work on an API this
> weekend so that will likely save me some time. This will only be in
> there for 'those who desperately need it' since, apparently the entire
> API will undergo significant changes for the 2.50 release.
>
> LetterRip
>
>
>
> On Thu, Feb 21, 2008 at 3:42 PM, bill nieuwendorp <slow67 at gmail.com> wrote:
> > "There weren't that many scripts that used particle api anyway
> > AFAIK."
> >
> > Well now we can be sure there will not be any, :) (dry humor)
> >
> >
> > I realize that the new particle system is a very large new feature
> > which is still receiving updates and
> > bug fixes.Having a new release without internal access to particles,
> > feels incomplete.
> > I know that the python team is stretched a bit short with Cam working
> > on the open projects,
> >
> > here is at least one person who appeared to be volunteering to help
> > http://lists.blender.org/pipermail/bf-committers/2008-February/020197.html
> >
> > if I had any C talent I would help, But do sign me up for bug and
> > stress testing.
> > I hope there can at least be an 2.47 with an updated api,
> > if 2.50 is going to be a long wait.
> >
> > Bill
> >
> >
> >
> >
> > On Wed, Feb 20, 2008 at 12:12 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> > > On Feb 20, 2008 5:36 AM, Tom M <letterrip at gmail.com> wrote:
> > > > I know that there hasn't been any discussion of this, but it was
> > > > pointed out to me on IRC that our dropping a large chunk of our API
> > > > between significant versions could easily leave some of our users 'in
> > > > the lurch' and is rather 'unprofessional'.
> > > >
> > > > I'd given this some thought but with other issues coming up it slipped my mind.
> > > >
> > > > So my question is, should we, could we complete a particle API for
> > > > 2.46 based on the new particle code?
> > > >
> > > > What sort of time/effort would it take, and is there someone (or
> > > > preferably multiple individuals) willing/able to take on that task?
> > > >
> > > > LetterRip
> > >
> > > To do this well I think its a fair bit of work which - needs a fair
> > > bit of testing too.
> > > Particles was added before 2.46 release was planned.
> > > Blender 2.5 will have a different way of accessing settings to the
> > > current API - (the idea is to use the same constraints as the user
> > > interface so no manual work is needed for simple data access)
> > > So any API written now will probably only be available in 1 blender
> > > release (unless 2.5 flops), so personally I have no interest in this
> > > area. There weren't that many scripts that used particle api anyway
> > > AFAIK.
> > > _______________________________________________
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> > >
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