[Bf-python] python API for particles for 2.46

bill nieuwendorp slow67 at gmail.com
Fri Feb 22 01:42:43 CET 2008


"There weren't that many scripts that used particle api anyway
AFAIK."

Well now we can be sure there will not be any, :)  (dry humor)


I realize that the new particle system is a very large new feature
which is still receiving updates and
bug fixes.Having a new release without internal access to particles,
feels incomplete.
I know that the python team is stretched a bit short with Cam working
on the open projects,

here is at least one person who appeared to be volunteering to help
http://lists.blender.org/pipermail/bf-committers/2008-February/020197.html

if I had any C talent I would help, But do sign me up for bug and
stress testing.
I hope there can at least be an 2.47 with an updated api,
if 2.50 is going to be a long wait.

Bill


On Wed, Feb 20, 2008 at 12:12 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Feb 20, 2008 5:36 AM, Tom M <letterrip at gmail.com> wrote:
>  > I know that there hasn't been any discussion of this, but it was
>  > pointed out to me on IRC that our dropping a large chunk of our API
>  > between significant versions could easily leave some of our users 'in
>  > the lurch' and is rather 'unprofessional'.
>  >
>  > I'd given this some thought but with other issues coming up it slipped my mind.
>  >
>  > So my question is, should we, could we complete a particle API for
>  > 2.46 based on the new particle code?
>  >
>  > What sort of time/effort would it take, and is there someone (or
>  > preferably multiple individuals) willing/able to take on that task?
>  >
>  > LetterRip
>
>  To do this well I think its a fair bit of work which - needs a fair
>  bit of testing too.
>  Particles was added before 2.46 release was planned.
>  Blender 2.5 will have a different way of accessing settings to the
>  current API - (the idea is to use the same constraints as the user
>  interface so no manual work is needed for simple data access)
>  So any API written now will probably only be available in 1 blender
>  release (unless 2.5 flops), so personally I have no interest in this
>  area. There weren't that many scripts that used particle api anyway
>  AFAIK.
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