[Bf-python] Render baking with python.

Campbell Barton ideasman42 at gmail.com
Tue Feb 12 15:49:04 CET 2008


just committed baking api. all are prefixed with bake*
all render.bake() - and render.bakeMode, bakeNormalSpace, bakeClear etc

http://www.blender.org/documentation/246PythonDoc/
http://www.blender.org/documentation/246PythonDoc/Render.RenderData-class.html
http://www.blender.org/documentation/246PythonDoc/bpy_api_2_46.zip

On Feb 12, 2008 11:51 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> Just discussed this with caedes and brecht, we'll need this for
> apricot so I'll start working on this today, shouldn't take too long.
>
>
> On Feb 12, 2008 9:45 AM, Emanuel Greisen <blender at emanuelgreisen.dk> wrote:
> >
> >  Hi Michael,
> >
> >  We have the exact same request for our content-pipeline. Currently we do
> > all the baking by hand, which is tiresome - thus leading to incomplete
> > results being accepted in the final game. I posted a question about this on
> > the forums:
> >
> >  http://www.blender.org/forum/viewtopic.php?t=12603
> >
> >  But there has been no reply. I also added this as a feature request to the
> > "what are you missing in the gamedev toolchain"-question on the apricot game
> > project, but it does not seem to be included in any todo-lists or anything.
> >
> >  http://apricot.blender.org/?p=37
> >
> >  I have not had my hands real dirty with actual blender-coding (I only write
> > python plug-ins), so I don't think I can implement this fast enough for it
> > to make sense in our production. But i really am looking forward to this
> > feature being added as this will enable the writing of some real nice
> > model-exporting scripts.
> >
> >  ./Emanuel
> >
> >
> >
> >  On Sat, 2008-02-02 at 10:59 +0000, Michael Williamson wrote:
> >
> >  I'm currently working on a game project for Sony and am trying to use
> > blender for as much of the pipeline as I can.
> >  I've written some scripts to automate as much of the pipeline as I can but
> > am stumbling on automatically baking lightmaps
> >
> >  I'd really like to be able to do this. Theres a windows build on graphicall
> >   that has been modified to do this, but I'm wondering if the functionality
> > could be added to the svn version
> >  (I'm generally using linux 64bit)
> >
> >
> > http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=555
> >
> >
> >  http://blenderartists.org/forum/showthread.php?t=92364
> >
> >
> >  the author had the following notes for usage:
> >  -Add a py function to call render Baking of the selected objects and is use
> > like this.
> >
> >
> >
> >  scn = Scene.GetCurrent()
> >  context = scn.getRenderingContext()
> >  context.renderBake()
> >
> >  That's nice and simple! This functionality would be a big help.
> >  I tried to contact the original author to get a patch both in his thread
> > and through private message and have had no response
> >  Could someone add this functionality to blender python?
> > _______________________________________________
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> > Bf-python at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-python
> >
> >
> >
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> >
> >
>



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