[Bf-python] Render baking with python.

Campbell Barton ideasman42 at gmail.com
Tue Feb 12 11:51:54 CET 2008


Just discussed this with caedes and brecht, we'll need this for
apricot so I'll start working on this today, shouldn't take too long.

On Feb 12, 2008 9:45 AM, Emanuel Greisen <blender at emanuelgreisen.dk> wrote:
>
>  Hi Michael,
>
>  We have the exact same request for our content-pipeline. Currently we do
> all the baking by hand, which is tiresome - thus leading to incomplete
> results being accepted in the final game. I posted a question about this on
> the forums:
>
>  http://www.blender.org/forum/viewtopic.php?t=12603
>
>  But there has been no reply. I also added this as a feature request to the
> "what are you missing in the gamedev toolchain"-question on the apricot game
> project, but it does not seem to be included in any todo-lists or anything.
>
>  http://apricot.blender.org/?p=37
>
>  I have not had my hands real dirty with actual blender-coding (I only write
> python plug-ins), so I don't think I can implement this fast enough for it
> to make sense in our production. But i really am looking forward to this
> feature being added as this will enable the writing of some real nice
> model-exporting scripts.
>
>  ./Emanuel
>
>
>
>  On Sat, 2008-02-02 at 10:59 +0000, Michael Williamson wrote:
>
>  I'm currently working on a game project for Sony and am trying to use
> blender for as much of the pipeline as I can.
>  I've written some scripts to automate as much of the pipeline as I can but
> am stumbling on automatically baking lightmaps
>
>  I'd really like to be able to do this. Theres a windows build on graphicall
>   that has been modified to do this, but I'm wondering if the functionality
> could be added to the svn version
>  (I'm generally using linux 64bit)
>
>
> http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=555
>
>
>  http://blenderartists.org/forum/showthread.php?t=92364
>
>
>  the author had the following notes for usage:
>  -Add a py function to call render Baking of the selected objects and is use
> like this.
>
>
>
>  scn = Scene.GetCurrent()
>  context = scn.getRenderingContext()
>  context.renderBake()
>
>  That's nice and simple! This functionality would be a big help.
>  I tried to contact the original author to get a patch both in his thread
> and through private message and have had no response
>  Could someone add this functionality to blender python?
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