[Bf-python] GameEngine "destructor" ??
James Smyth
jimsmyth at gmail.com
Wed Dec 24 03:04:05 CET 2008
Using the keyboard sensor and mapping 'escape' to a python script and to
'quit game' should work. This works fine for me when I make a
destructor. Are you using an svn build of blender or something?
- Jim
Natanael Olaiz wrote:
> Hi all,
>
> I have a question... I'm trying to use the GameEngine with a
> headtracking which uses the serial port, so I use an "allways sensor"
> with level detector as an init event, to trigger a python script which
> opens the port and set a bool "initialized" property.
> So, I can use it while the gameengine is running.... but the problem
> is: I want to reset the device and close the port when the GameEngine
> is over.... so: There is some event/method called when GameEngine ends?
> And a related question: I tried to intercept the "escape" key pressed
> event, but then I couldn't close the gameengine and neither blender
> -but killing the process-.... :-/ There is some other way to do that?
>
>
> Thanks in advance.
>
> Best regards,
> Natanael.
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