[Bf-python] svg2obj script.
Campbell Barton
cbarton at metavr.com
Thu Apr 5 13:37:12 CEST 2007
Esben Stien wrote:
> jmsoler at free.fr writes:
>
>> If you prefer separate objects:
>> http://jmsoler.free.fr/util/blenderfile/py/svg2obj_059c.py
>
> Hmm, this does not work. All curves are still the same object.
>
>> Currently, there is no management of the curve's name.
>
> Is this planned?
>
>> Perhaps a layers' management later but i believe that it will not
>> fit to the Blender's ones exactly.
>
> That's not important. The crucial thing is to have what's originally
> on separate layers to still be on separate layers.
>
>>> when selecting a curve, then hitting "l" to select linked, it also
>>> sticks to other curves many times.
>> that's normal.
>
> It's a bug, right?;). Since the curves are all imported as one object,
> it's very hard to separate the curves if they stick to one another. I
> got about 100 curves in the project.
not a bug, "seperate loose parts" could be usefull with curves, though
that would mess up in some cases. (the letter A, O for instance need to
gave loose parts joined)
best SVG importer seperates different curves I guess - but thats a
feature request, not a bug.
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