[Bf-python] svg2obj script.

Campbell Barton cbarton at metavr.com
Thu Apr 5 13:37:12 CEST 2007


Esben Stien wrote:
> jmsoler at free.fr writes:
> 
>> If you prefer separate objects:
>> http://jmsoler.free.fr/util/blenderfile/py/svg2obj_059c.py
> 
> Hmm, this does not work. All curves are still the same object. 
> 
>> Currently, there is no management of the curve's name.
> 
> Is this planned?
> 
>> Perhaps a layers' management later but i believe that it will not
>> fit to the Blender's ones exactly.
> 
> That's not important. The crucial thing is to have what's originally
> on separate layers to still be on separate layers.
> 
>>> when selecting a curve, then hitting "l" to select linked, it also
>>> sticks to other curves many times.
>> that's normal.
> 
> It's a bug, right?;). Since the curves are all imported as one object,
> it's very hard to separate the curves if they stick to one another. I
> got about 100 curves in the project.

not a bug, "seperate loose parts" could be usefull with curves, though 
that would mess up in some cases. (the letter A, O for instance need to 
gave loose parts joined)

best SVG importer seperates different curves I guess - but thats a 
feature request, not a bug.



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