[Bf-python] Python API access to plugins?
Ken Hughes
khughes at pacific.edu
Tue Oct 17 00:23:25 CEST 2006
Willian Padovani Germano wrote:
> Hi Ken,
>
> Well, this is one of those areas in Blender where things are expected to
> change (new and better plugins system to substitute this old one), but
> no development seems to be going on officially. (I mean the one with a C
> API, there is also another system expected to be added: pynodes.)
Ah, pynodes. Keep forgetting about those, and what the heck they are.
They would probably do what I need in this case, although I suspect
might also be a bottleneck in terms of speed.
> Quickest way to solve this would be to make your new texture builtin,
> not plugin. If it's a useful new type, there's a good chance it'd be
> accepted.
I think it's probably not useful except for this particular application.
Ken
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