[Bf-python] Python API access to plugins?

Ken Hughes khughes at pacific.edu
Tue Oct 17 00:23:25 CEST 2006


Willian Padovani Germano wrote:
> Hi Ken,
> 
> Well, this is one of those areas in Blender where things are expected to 
> change (new and better plugins system to substitute this old one), but 
> no development seems to be going on officially. (I mean the one with a C 
> API, there is also another system expected to be added: pynodes.)

Ah, pynodes.  Keep forgetting about those, and what the heck they are. 
They would probably do what I need in this case, although I suspect 
might also be a bottleneck in terms of speed.

> Quickest way to solve this would be to make your new texture builtin, 
> not plugin. If it's a useful new type, there's a good chance it'd be 
> accepted.

I think it's probably not useful except for this particular application.

Ken



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