[Bf-python] ID Properties and python hook scripts
Campbell Barton
cbarton at metavr.com
Wed Oct 11 07:51:30 CEST 2006
Hi Joe,
Most of this I see as being the way to go though Im not sure about
pre-compiled scripts (maybe just use an MD5 ?)
After ID props are done, then python panels will be a great way to
access the ID props and make them usefull.
Id prefer to see a wrapped PyPanel before settling on specifics,
Scriptlinks for initializing and cleaning up can also be done separately
(Undo/Redo scriptlink?)
I tend to think about these things as a sequence of steps.
* Add ID Props as well as a Python API
* Make a Python GUI to edit the props so it can be used by normal people
(though far from ideal) - commit this to CVS
* Add Python Panels, as well as a way that the buttons windows can
associate pyPanels with say the 'render' buttons.
* .start writing scripts and adding tools that use the above... make
sure they can work well together, add scriptlinks etc where needed.
Joe Eagar wrote:
> Hi. I was thinking about ID properties and stuff, and I realized we're
> going to need a way to register trusted scripts. Some sort of generic
> system that'd work for scripts drawing custom ID properties guis and
> also normal scripts.
>
> Basically, a trusted registered script can do these things:
> * It can register a function to call whenever a .blend is loaded (e.g.
> a init/re-init function).
> * It can register space handler scripts and scriptlinks, which are in
> their own class that can't be disabled (though I think an option to
> disable the whole trusted script system might be a good idea if people
> want it :) )
> * It can register a clean-up function that gets called when a
> different .blend is loaded.
>
> The trusted script system would also be extendable, so for example ID
> properties could use it to handle custom-gui scripts for ID properties
> (and wa-hoo! finally panels will have to be wrapped for this to all
> work! fun!).
>
> My ideas for implementation, is that all trusted scripts are
> prebytecompiled (with some way to get them to recompile themselves,
> not sure how). The system would store the list of registered trusted
> scripts in a special .B.scripts.
>
> The reasons ID properties custom guis needs this, is that obviously
> you don't want your renderman material settings to disappear whenever
> you disable scriptlinks :)
>
> Joe
> _______________________________________________
> Bf-python mailing list
> Bf-python at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-python
>
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
More information about the Bf-python
mailing list