[Bf-python] managing scripts
Campbell Barton
cbarton at metavr.com
Sat Jul 29 12:39:27 CEST 2006
jean-michel soler wrote:
> Willian Padovani Germano a écrit :
>
>> We still didn't implement a proper way to handle scripts. There are 3
>> developers managing the bundled scripts module in Blender, LetterRip,
>> Campbell and me, but we need more people participating to make things
>> fair and more robust.
>
>
> As I see that you are trying to get rid of all my scripts one after
> the other :
> Fix From Armature (already replaced by a script which even doesn't
> work, i
> pointed the case and, i can believe this, a function was simply
> stolen from
> my working script to correct the other !!! ), Data Copier
> (suspended sentence for this one but ...),
> and now there is also a useless and heavy ressource consumer copy of
> Texture Baker and UVpainter, added a week ago in the CVS,
> or script I corrected :
> Knife, or script I have suggested : bvh2arm, do you really
> think that you need of my opinion ?
"replaced by a script which even doesn't work" ?
What dosent work?
GPL dude, its called sharing, Both scripts sucked in different wasy so I
merged them. - If I made some mistake can you stop hinting and let be
know whats broken?
Data Copier - was buggy and I had to fix parts before release,
my opinion is that the functionality it provedes is obscure, - or, if
its useful in some way, we should try add it to Blender in C.
but were going to do this right, so my opion is only a vote....
As for the baker, bleed is recource heavy, if a better way exists Id
liketo use it. but per pixel operations in python are a bit scary
Maybe Ill turn oversampling to 5 not 16 and have bleed set to 0 by default.
As for replacing your scripts, its the CVS and can be changed etc... I
havnt removed your scripts and wont remove any scripts without group
approval.
if At the end of the day my work is no good- (again - group decision) we
can pull it out - I'm not emotionally attached to my python scripts.
- Cam
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