[Bf-python] managing scripts
jean-michel soler
jmsoler at free.fr
Sat Jul 29 12:05:26 CEST 2006
Willian Padovani Germano a écrit :
> We still didn't implement a proper way to handle scripts. There are 3
> developers managing the bundled scripts module in Blender, LetterRip,
> Campbell and me, but we need more people participating to make things
> fair and more robust.
As I see that you are trying to get rid of all my scripts one after the
other :
Fix From Armature (already replaced by a script which even doesn't
work, i
pointed the case and, i can believe this, a function was simply
stolen from
my working script to correct the other !!! ),
Data Copier (suspended sentence for this one but ...),
and now there is also a useless and heavy ressource consumer copy of
Texture Baker and UVpainter, added a week ago in the CVS,
or script I corrected :
Knife,
or script I have suggested :
bvh2arm,
do you really think that you need of my opinion ?
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