[Bf-python] Adding objects and scenes refactor
Campbell Barton
cbarton at metavr.com
Mon Aug 28 18:20:04 CEST 2006
Making Object_New create its own data would be bad if you had a script
that made linked duplicates-
Before the array modifier I had an array script and made many objects -
up to 1000s,
if every Object_New created obdata it could make a huge ammount of empty
obdatas,
My fav solution is to make Object_New accept obdata.
ob= Object.New(mymesh)
Maybe the old way could make data instantly and the new way- above would
allow you to add an object with existing obdata.
Willian Padovani Germano wrote:
> Hi Campbell,
>
> Campbell Barton wrote:
>> Hi Willian
>>
>> Object.New() never adds data,
>> see Object.c line 862
>> *object->data = NULL;
>
> Ah yes, sorry, you're right. We can solve that internally -- no API
> changes -- easily, moving data creation to (calling EXPP_add_obdata()
> in) Object_New(), unless someone has a good reason against it.
>
>> *Removing object data creation directly worries me a bit-
>
> That's just one of the possibilities, as I said I agree there are
> situations where this is useful and also that we don't have a good
> enough reason here to break compatibility, spedcially if we're just
> improving and not rewriting the API.
>
> As we discussed, it seems that having two ways is a good idea:
>
> - the current one(s)
> - and a newer (preferred, recommended in docs) where creating an
> object already links it and its obdata to a scene.
>
> Thanks for the correction!
>
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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