[Bf-python] face.col: where's my mistake?

Fritz Mielert blender at napshell.com
Tue Aug 8 17:28:15 CEST 2006


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Hey,
probably you can help me. In "textured" mode I see really nice colors,
but they become gray when I'm going to render...

thanks

fritz


The following is a similar test script:

from Blender import *
from Blender.NMesh import *
me = NMesh.GetRaw()  
f = NMesh.Face()
v = NMesh.Vert(-1.0, 0.0, 0.0) 
me.verts = [v] 
f.v = [v] 

v = NMesh.Vert(1.0, 0.0, 0.0) 
me.verts.append(v) 
f.v.append(v)

v = NMesh.Vert()
v.co[0] = 0.0; v.co[1] = 1.0; v.co[2] = 0.0
me.verts.append(v)
f.v.append(v)

f.col = [Col(255,0,0), Col(0,255,0), Col(0,0,255)]

me.faces=[f]
me.hasVertexColours(1)
NMesh.PutRaw(me) 
Redraw()


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