[Bf-python] Logic brick python bindings (Blender-side)

Gilbert, Joseph T. jgilbert at tigr.ORG
Mon Apr 3 04:10:42 CEST 2006


When we talked about this a while back we came to the conclusion that:
1) the GE python code needs to stay separate from the blender api
2) logic bricks wouldn't be particularly useful from the api side

However, people wanted ways to 'label' objects. Therefore I added the
object properties stuff (which is part of the logic bricks code) but
never went any further with it for the above reasons.


-----Original Message-----
From: bf-python-bounces at projects.blender.org
[mailto:bf-python-bounces at projects.blender.org] On Behalf Of Joe Eagar
Sent: Sunday, April 02, 2006 2:06 PM
To: Blender Foundation Python list
Subject: [Bf-python] Logic brick python bindings (Blender-side)

Hi.  Is anyone planning to add logic brick bindings to the Blender-side 
python API (not the GE bindings).  I need this for one of my projects 
(it's a game logic editor entirely done in BGL -- 
http://img.photobucket.com/albums/v287/joeedh/NodeScreen.png).  If no 
one minds, I'll probably work on a wrapper in my spare time and have 
something ready, oh, within two or three months (or much sooner if I 
decide to spend lots of time on it).

But I don't want to do this, even at a slow pace, if it's already been 
decided that logic bricks won't be accessible through the blender-side 
API (I can't imagine why this would be, but I thought I'd check anyway).

joeedh
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