[Bf-python] Feature request: bPoseChannel pose_mat read access

Gilbert, Joseph T. jgilbert at tigr.ORG
Mon Nov 21 00:20:03 CET 2005


There should be a upcoming pose module that will address this issue.

-----Original Message-----
From: bf-python-bounces at projects.blender.org
[mailto:bf-python-bounces at projects.blender.org] On Behalf Of Michael
Reimpell
Sent: Sunday, November 20, 2005 12:29 PM
To: bf-python at blender.org
Subject: [Bf-python] Feature request: bPoseChannel pose_mat read access

One use case of the BPy interface is the export of armature animations.
An 
inconvenience with the current BPy interface is, that every time a user 
tweaks his animation, he has to bake it again before he is able to
export it.

As this is a repetitive task with no user interaction required, it
should be 
done by the export script itself. To do so, the script needs to
access the bPoseChannel's pose_mat (see [1]) for every bone while
sampling 
over the keyframe range via Blender.Set('curframe', i).

As far as I know, this is not possible with the current BPy interface. 
Therefore, it would be very nice if someone could add that.

Regards,
Michael

[1] http://www.blender3d.org/cms/How_Armatures_work.634.0.html
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