[Bf-python] data corruption
Johnny Matthews
johnny.matthews at gmail.com
Thu Nov 17 15:26:36 CET 2005
I was blending the other night and in a file with no scripts, after a
save and reopen one object was
missing, but it's data was still there.
Toni Alatalo wrote:
> On Thursday 17 November 2005 13:51, Toni Alatalo wrote:
>
>> .. well that seems to be the same in the versions from 2 months ago too, i
>> could not find any changes here in the recent commits
>>
>
> went through the changes in Object.c since alpha2 (after confirming the
> problem is not there, thank god!) and did not see anything that could cause
> that.
>
> Ton is coming here soon so i'll ask him if something has related in the
> internals that causes this.
>
> also tested that getting the same selected object (the default cube in the
> default b.blend) with Object.Get('Cube') does not mess the count up, so it is
> really just a GetSelected() issue.
>
> the other orangers, who have much more and longer experience with Blender than
> me, told that this is not unheard of .. that e.g. using actions used to mess
> the user count sometimes etc., and Ton has usually fixed those issues simply
> & quickly, so am hoping that'll be the case with this too.
>
>
>> ~Toni
>>
>
> same.
> _______________________________________________
> Bf-python mailing list
> Bf-python at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-python
>
>
More information about the Bf-python
mailing list