[Bf-python] data corruption

Johnny Matthews johnny.matthews at gmail.com
Thu Nov 17 15:26:36 CET 2005


I was blending the other night and in a file with no scripts, after a 
save and reopen one object was
missing, but it's data was still there.

Toni Alatalo wrote:
> On Thursday 17 November 2005 13:51, Toni Alatalo wrote:
>   
>> .. well that seems to be the same in the versions from 2 months ago too, i
>> could not find any changes here in the recent commits
>>     
>
> went through the changes in Object.c since alpha2 (after confirming the 
> problem is not there, thank god!) and did not see anything that could cause 
> that.
>
> Ton is coming here soon so i'll ask him if something has related in the 
> internals that causes this. 
>
> also tested that getting the same selected object (the default cube in the 
> default b.blend) with Object.Get('Cube') does not mess the count up, so it is 
> really just a GetSelected() issue. 
>
> the other orangers, who have much more and longer experience with Blender than 
> me, told that this is not unheard of .. that e.g. using actions used to mess 
> the user count sometimes etc., and Ton has usually fixed those issues simply 
> & quickly, so am hoping that'll be the case with this too.
>
>   
>> ~Toni
>>     
>
> same.
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