[Bf-python] Material raytrace patch

Campbell Barton cbarton at metavr.com
Wed Jun 29 08:59:01 CEST 2005


Hi All. not sure if anyone noticed,
There is sombody interested in making another patch to compleate the 
Texture MapTo, and Lamp Ray settings.

Having these settings are usefull for exporting to external raytracers. 
(PovRay/Renderman)

I made a patch for raytrace and shader settings thats been sitting in 
the tracker for a while-

Added get/set and class vars for all of the following.
getSpecShader( BPy_Material * self );
getDiffuseShader( BPy_Material * self );
getRoughness( BPy_Material * self );
getSpecSize( BPy_Material * self );
getDiffuseSize( BPy_Material * self );
getSpecSmooth( BPy_Material * self );
getDiffuseSmooth( BPy_Material * self );
getDiffuseDarkness( BPy_Material * self );
getRefracIndex( BPy_Material * self );
getRms( BPy_Material * self );
getFilter( BPy_Material * self );
getTranslucency( BPy_Material * self );


Patch is here-
https://projects.blender.org/tracker/index.php?func=detail&aid=2703&group_id=9&atid=127

would appretiate if somebody would have a look-
- Cam



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