[Bf-python] Python -- Orientatoin problems.
Nick Lawson
vektuz at cox.net
Tue Jun 7 05:04:04 CEST 2005
It could be related to
http://projects.blender.org/tracker/index.php?func=detail&aid=2230&group_id=
9&atid=125
In which the quat and loc of bones is not outputting correctly via python,
even in 'bonespace'.
-Nick
-----Original Message-----
From: bf-python-bounces at projects.blender.org
[mailto:bf-python-bounces at projects.blender.org] On Behalf Of Kenney Phillis
Jr
Sent: Monday, June 06, 2005 3:08 PM
To: bf-python at projects.blender.org
Subject: [Bf-python] Python -- Orientatoin problems.
with most models i make the origin for the bones is off....
picture of the offset issue of blender:
http://img65.echo.cx/img65/3514/offsetissue3ck.png
ik picture issue: http://img138.echo.cx/my.php?image=standardikoutput9nn.png
the two images point out two different issues... you can look at my
attached script for debugging purposes, but the issue is that the world
space and bone space quats don't show negative values on rotation..
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