[Bf-python] mesh.filename
joeedh
joeeagar at prodigy.net
Sat Feb 12 08:18:19 CET 2005
Stephen Swaney wrote:
>On Fri, Feb 11, 2005 at 11:06:37PM +0000, Campbell Barton wrote:
>
>
>>Hi, I am thinking about using linked meshs, but when moving projects to
>>different systems (for a render farm for eg) Im a little worried about
>>the meshs wont be referenced.
>>Would anybody object to a Mesh.getFilename() and Mesh.setFilename("/...").
>>This would be like Image filename get and recently added setting.
>>Meshs are rarely linked, whare as images are often, but There is no easy
>>way to re-link broken Mesh links that I know of so this would provide a
>>solution.
>>Any objectsions?
>>Id idealy like to add this to all linkable datatypes
>>
>>
>
>I don't quite understand what you mean by linked meshes or linkable
>datatypes. Is the goal here to simply add an attribute string
>to a Mesh?
>
>The comment about moving projects in a renderfarm makes it sound
>like the attribute ( or filename ) needs to be persistant.
>For this to happen, the attribute needs to be part of the Blender
>data to be saved in the .blend file.
>
>
>
I think he means meshes linked in from external files, as opposed to
appended.
joeedh
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