[Bf-python] Scripts & Armatures
PERIN Jean-Baptiste
jb_perin at yahoo.fr
Wed Dec 14 14:39:32 CET 2005
--- Toni Alatalo <antont at kyperjokki.fi> a écrit :
> we talked about the Poses yesterday on irc with
> Joseph, and IIRC he is now
> working on that part. after getting Armature and
> Bone in shape.
Great !!! I long to see the result.
> hopefully we'll get that Bone interface added soon.
> for what are you using it?
I'm updating the BVH2ARM.py script .. the one that
build an armature upon the heap of empty created by
bvh_import.py
By the past .. I used to build armature at rest Pose
by calling setHead() and setTail() functions .. and at
each frame of an animation I was using setQuat() and
setPose() to animate bones ..
According to new Armature API doc, Editbone.matrix is
not writable, and there no longer exist setQuat and
setPose functions ..
So I wonder how I'm going to update BVH2ARM script ..
> i'm currently working with action creation, where
> create ipo channels for the
> bones.
Keep up the good work ..
If you have exemple code that shows how it works ..
I'm higly interested in it ..
Keep me posted ..
Jean-Baptiste
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