[Bf-python] scripting comparison and portability
Toni Alatalo
antont at kyperjokki.fi
Fri Aug 12 06:55:08 CEST 2005
Tom M wrote:
>Has anyone looked at the scripting APIs for other popular tools such
>as ZBrush, Modo, Silo, or the major tools (Maya, XSI, etc.)?
>
>
iirc someone who had been using Maya before commented that Blender is
better to program because Python is nicer than MEL, in some session at
the last year's conference. then again, afaik the Maya UI itself is a
MEL script, so there the modularity of the code is on quite another level..
i haven't used any other 3d packages really so don't know how it goes there.
on 2d side, we've done some gimp scripting (nowadays on python too) and
a little with photoshop (using javascript).
>Here is the one for ZBrush
>http://pixologic.com/home/z2coderef.html
>
>
pretty interesting.
for me a definite strength of Python vs. special / proprietary languages
such as that and ActionScript and whatever is that the libraries that
use otherwise too work in Blender as well..
>LetterRip
>
~Toni
btw: what do you mean with portability? having same tools work in many
apps? i guess that's basically possible at least for simple things.. if
there's be some abstraction layer, but dunno if it'd be feasible really
for usefull things (am looking forward to be proven wrong by existing
implementations ;)
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