[Bf-python] OBJ import (another bug?)

Nathan Letwory jesterking at letwory.net
Tue Oct 5 09:25:08 CEST 2004


Hi, I'd like to kindly request all script developers to gradually move
script development and discussion to the new Blender Scripts project
mailling lists (bf-scripts-dev
http://projects.blender.org/mailman/listinfo/bf-scripts-dev) as this is
where we'd like to concentrate script development at.

We've started a new project for the bundled scripts with Blender:
http://projects.blender.org/projects/bf-scripts/ There is also a CVS for
this, where all current scripts are committed to. Script writers can get
CVS access to maintain their own scripts. For the CVS you can subscribe to
bf-scripts-cvs for commit logs.

I hope you, the scriptwriters, can bring future script discussion to the
bf-scripts-dev, and continue there. If you have a script that you also
want/need to maintain, contact us (IanWill and jesterKing) at either
bf-scripts-dev or personally.

As last, but not least, there is now a Scripts web over at
http://wiki.blender.org . Use it to create a page for your script and to
document it (of course as thorougly as possible ;).

Cheers,

/Nathan

> If you download the LongHair_evo_V1-3_PC.zip from here:
> http://www.digitalbabes2.com/dload/LongHairEvo_DL.html
>
> it contain an obj. I've opened it without problem
> with other softwares, but not with Blender.
>
> I've used the last patch of obj import script (modified to import from
> alias) with blender 2.34: no error messages, no obj in the scene.
>
> Ciao,
>
>                 Manuel
>
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