[Bf-python] Is this right?
Ed Blake
kitsune_e at yahoo.com
Fri Jun 11 00:34:27 CEST 2004
Okay, I think your right. Maybe some sort of tutorial would be better?
Something like building a cube, setting up its IPO, then render an animation
of it moving around. I definitely want some more examples about how to use
the NMesh module. It is very complex and not very straght forward. For
example today I was playing around with a script and managed to crash
Blender. I had added some NMverts to a NMface, then appended the face to the
mesh. The problem was I never added the verts to the meshes vert list...
BTW is PutRaw Okay for adding a mesh to the scene? I prefer linking as it is
used with all the other data blocks.
--- Willian Padovani Germano <wgermano at ig.com.br> wrote:
> Hi Ed,
>
> ----- Original Message -----
> From: "Ed Blake" <kitsune_e at yahoo.com>
> To: <bf-python at blender.org>
> Sent: Thursday, June 10, 2004 12:45 AM
> Subject: Re: [Bf-python] Is this right?
>
>
> Code examples for every method is way overkill, too many of them are pretty
> obvious / similar, which would make code examples too repetitive and
> silly-looking.
>
> There are only a few complex ones that justify a code sample. And check
> the ref
> doc's index, there are too many methods to add examples to each one:
> http://www.blender.org/modules/documentation/233PythonDoc/indices.html
>
> Don't worry, the ref guide already gives a summary and describes arguments
> expected and return value (when relevant), this is all that is needed in
> most
> cases and leaves the docs clean and small / easy to navigate.
>
> ** One special need for example code in the ref guide is to make the main
> code
> samples for each module more interesting, some of them are too simple. If
> the
> main examples are good enough, only a few more functions / methods will
> require
> code samples, many of them already done.
>
> --
> Willian, wgermano at ig.com.br
>
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