[Bf-python] Feature request: Access to Action Actuators in scripts outside the game engine
Michael Reimpell
M.Reimpell at tu-bs.de
Wed Jul 7 16:36:07 CEST 2004
> There could be methods added to
> the Python API that will get sensors/actuators/etc but they would need
> to be written as part of the Python API. Is there a need to do this and
> what for?
To get and set action actuators is actually needed if one wants to import or
export animated meshes from or to the game engine.
For example, if you animate a character for an external game with several
animations (walk, jump, shoot, idle, ...) you may want to check your
animation with the build in game engine or even use the build in game engine
for prototyping. Therefore you type in all those action actuators into
blender. If you then want to use an exporter e.g. the OGRE exporter, you
actually have to type in all the information for the animations again, since
the exporter called from the menu can't get blender's action actuators with
the current python api.
Regards,
Michael
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