[Bf-python] Re: dloc

Joseph Gilbert models at paposo.com
Thu Feb 19 01:33:14 CET 2004


Thanks guys for clearing it up for me :)

-----Original Message-----
From: bf-python-admin at blender.org [mailto:bf-python-admin at blender.org]On
Behalf Of Alfredo de Greef
Sent: Tuesday, February 17, 2004 12:23 PM
To: bf-python at blender.org
Subject: [Bf-python] Re: dloc


> This might sound like a silly post but what is
> object.dloc supposed to do?
> I'm assuming the 'd' stands for delta and that this
> would store objectspace
> displacements instead of worldspace displacements
> (represented by object.loc), yet if I change the
> .setDeltaLocation() function nothing
> happens.  Just a question :) I've tried parenting
> objects and tried to
> changed their dloc values and still no luck. Am I
> missing something here?

This delta params work when the object has an ipo. So
just add an ipo, add some location keys (only needs
one key, doesn't have to be actual animation), the
dloc values are then the changes relative to the
original location, same for rotation & size.
There is some example scripts in the original dynoise
zip on my old site, which used dLocXYZ/dRotXYZ for
camera jitter using the noise module, maybe a good
example script as well for the new internal noise
module, when I finally get around finishing that...

Alfredo

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