[Bf-python] What are "Tail" bones?

Carlos López klopes at unizar.es
Mon Feb 9 09:06:32 CET 2004


Willian Padovani Germano wrote:

>>That is, something like defining the methods: bone.get/setRoot(),
>>bone.get/setTip()
>>    
>>
>>Would it be easy to implement? YES? PLEASE!
>>    
>>
>
>The problem with Armature/Bone is that the original coder isn't working
>with us anymore.  
>
Oh, hell. I didn't know.
Well, the fact is I'm not a C coder :( , just use Python. I know I can 
use Cal3D functions as a module, but a compiled code is always faster...
So I'll try to use it.

Always thanking you guys your work.
Klópes

>
>We can start a mod_armatures.py module which includes functions from the
>cal3d exporter and maybe some others.  Any volunteer to work on this?
>Of course it's much better to have people who are interested in this
>functionality and they must have at least basic knowledge of python.
>
>But anyway, if no one works on this, when I get the time, I'll try to
>expose more functionality to the Armature module, including creation of
>armatures and bones.
>
>--
>Willian, wgermano at ig.com.br
>  
>

-- 
Carlos López Yrigaray
http://klopes.tk




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