[Bf-python] What are "Tail" bones?
Carlos López
klopes at posta.unizar.es
Thu Feb 5 13:16:37 CET 2004
I'm become crazy, i try to set a group of empties whereas the respective nodes of an armature. But when I access to a "bone.tail", I get an understandable vector, such as for example:
Bone:
RootX=1.958
RootY=0
RootZ=0.818
TipX=2.474
TipY=0
TipZ=-1.673
and I get:
TailX=2.42948...
TailY=0.423836...
TailZ=-0.62377...
It happens in the most cases, but not with "parent" bones (inmediatly child of the armature)
Do i do something wrong? Is it a bug?
Klópes
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