[Bf-python] bone.setQuat() - not working?

Gilbert, Joseph jgilbert at tigr.org
Thu Apr 8 17:23:54 CEST 2004


I'll take a look at this...
 
-----Original Message-----
From: bf-python-admin at blender.org [mailto:bf-python-admin at blender.org]
On Behalf Of Michael Schardt
Sent: Thursday, April 08, 2004 10:52 AM
To: bf-python at blender.org
Subject: [Bf-python] bone.setQuat() - not working?
 
Hello!
 
I'm trying to pose an armature for MakeHuman via python.
Anyone tried bone.setQuat()? Using this function does indeed change the
bone's quaternion - but only as long as there's no redraw.
But without redrawing the window you won't see any changes...
Try this: print a bone's quat with bone.getQuat(). Then set it with
bone.setQuat() and look at the result with bone.getQuat() again - ok so
far
Now do a Blender.Window.Redraw() and look at the quaternion again - it's
back at its old value.
Am I doing something wrong or is this a bug?
 
Greetings, Michael
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