[Bf-python] GameEngine GetGameObject() Patch

maci_ray maci_ray at yahoo.de
Wed Sep 10 20:36:06 CEST 2003


Hi Willian

 --- Willian Padovani Germano <wgermano at ig.com.br> schrieb:

> From: "maci_ray" <maci_ray at yahoo.de>
> > First posted to bf-committers list...
> >
> > Hi Blenders,
> >
> > attached a little patch, which enables a method GetGameObject()
> > in GameLogic module. It has the same functionality as the Object.Get()
> > Method from ExpPython.
> >
> > Please check and commit if you like it.
> 
> Hi, maci_ray
> 
> Great to see activity in the game engine front, its future depends on this,
> you know.

For now I just add what a need and post it here ;-).

> From what I remember, it was decided that ODE game engine
> development would happen in tuhoppu2, don't know if changes elsewhere in the
> game engine should also be done there first...

My patch is totally independent from physics stuff. Just an addition to
GameLogic Modules to allow list access to game objects. It's really
annoying to place a lot of init sensors/controllers just to get the
needed gameobjects [48 pairs in my project] (see URL at start of the
patch).

> I'll remember to ask this on the irc meeting.

Did you get some information on that?

> Actually we here in bpy land are spoiled programmers ... our changes used to
> have no effect on the main Blender tree, so we got rights to commit to it
> freely.  Things changed, but since we're still an island in bf-blender (aka
> no one complained), we keep on updating the main tree directly, like Ton
> does for his own contributions.

You are happy to be free on that. You're doing great work in rescuing
the python API desaster!

Maci_Ray.


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