[Bf-python] Vertex Influence for no-armatured objs

Willian Padovani Germano wgermano at ig.com.br
Tue Sep 2 03:48:40 CEST 2003


Hi, Patrick

From: "Patrick" <saluk at flashmail.com>
> Hmm, I would have it be on object and have it return one of these two
> things:
>
> an NMesh object that has been trimmed down to only contain the points in
> the group(s), or
> a list of vertex indexes that you can access in the mesh

a list of vert indices is probably the best idea.

> Further however, I think it would make the most sense for the vertex
> groups to be stored in the mesh.  Surely this would require some major
> refactoring though

: ), there are other examples of things stored "somewhere else" in the
source ...

It's still unclear what will be done with blender's kernel in the not so
distant future (refactoring? rewrite? embrace and extend : )?)

Besides that, the user interface is #1 complaint and hopefully the time for
considerable improvements is coming.

--
Willian, wgermano at ig.com.br




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