[Bf-python] NMesh and Vert Colors

John Harris asdf_46 at earthlink.net
Wed May 28 21:34:23 CEST 2003


Is there a col object created for every texture a vert is a member of? 
Why wouldent this work better faces carried all the uv data? John Harris

Jacek Popławski wrote:

>On Wed, May 28, 2003 at 01:14:47PM -0600, John Harris wrote:
>  
>
>>To make my question short, why does the verticy color data have to be 
>>accessed though faces. Wouldn't it make more sence to have the virtex 
>>color data as a property of the verticies?  Thanks John Harris.
>>    
>>
>
>I see only one reason why vertices data (uv!) are located in faces. In one
>object you can have two faces with different material. It means one vertex can
>have one uv/color in first face and different one in second face.
>  
>




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