[Bf-python] Problems

maci_ray maci_ray at yahoo.de
Wed Jul 30 09:52:33 CEST 2003


 --- Jacques Guignot <guignot at wanadoo.fr> schrieb:

> >>2) blender/python integration.
> >>    
> >>
> >Good idea this "OTHER" entry, Jacques : ).  But for the rest of the
> >menu, it'll probably be better (actually we'll discuss all this in the
> >other mailing list) to have submenus for exporters, importers, etc.  But
> >don't worry, your implementation is a showcase, the details depend on
> >feedback.
> >
> OK. We'll have do discuss that. It would not be difficult to exactly 
> reproduce in the menu the directory structure of the directory 
> ~/.blender/scripts.
> 
> For instance, if we add two scripts "shader1.py" and "shader2.py" in the 
> newly created "shaders" subdirectory of ~/.blender/scripts, this will be 
> automatically reflected in the python menu. If an user plays with this 
> directory, the python menu will change, but it is under the user's 
> responsibility.

How about scripts, that register itself? Call a method like RegisterMe() for
creation of menue structure. That would simplify the categorisation and scripts
without the register class/method (subscripts) are just ignored.

Maci_Ray.


__________________________________________________________________

Gesendet von Yahoo! Mail - http://mail.yahoo.de
Logos und Klingeltöne fürs Handy bei http://sms.yahoo.de



More information about the Bf-python mailing list