[Bf-python] Vertex Influence for no-armatured objs

Gilbert, Joseph jgilbert at tigr.org
Fri Aug 29 15:53:24 CEST 2003


This is what I have so far...
-Select/deselect group by name/index, 	(done)
-Adding/removing a named group, 	      (done)
-Adding/removing a list of vertex points to/from a group, 	(works - but
not finished)
-Returning a list of vertices (dVerts) from a group. (not done)

-----Original Message-----
From: Carlos López [mailto:klopes at posta.unizar.es] 
Sent: Thursday, August 28, 2003 5:05 AM
To: bf-python at blender.org
Subject: [Bf-python] Vertex Influence for no-armatured objs

Hi guys!
I always though that vertex groups would be a great python feature, beyond
be used for armature parenting: classifing vertex by name is a great way to
'select' which of them must be used in a script. But I see that
getVertexInfluence just give non-Empty values when vertex groups are
"linked" to bones. Could be possible give access to groups always, although
they weren't associated to bones?

Thanks
Klópes
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