[Bf-modeling] Blender modeling library

Berserk berserk82.ia at gmail.com
Wed Jul 5 16:36:49 CEST 2017


Never mind, I changed my mind.
I'll do that all with python, but I'd like to strip off the whole UI and
the game engine, keeping just a visualisation of the result, then port to
mobile.
Shortest path for this?

Thanks in advance for either.

Byez

Il 05/Lug/2017 16:17, "Berserk" <berserk82.ia at gmail.com> ha scritto:

> I'd like to implement my own algorithmic modeling tool, but I'd like it to
> have the same features of Blender.
> So I'm asking, is there a library I can borrow from Blender to accomplish
> this?
> I just need a subset of Blender's features, mainly modeling, rigging,
> animation (without the timeline) and some sculpting (just dynamic
> sculpting).
>
> Please, don't reply I can use Python, I'm also going to mix with other
> libraries, and anyhow I'm going to do for mobile.
>
> Thanks in advance for either.
>
> Cheers.
>
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