[Bf-modeling] New UV packing algorithm

Campbell Barton ideasman42 at gmail.com
Mon Aug 28 06:51:47 CEST 2017


Hi, improvements to the current UV packing are welcome.

This project has the advantage that it can be done largely as a
standalone project (maybe even worth doing as a lib in 'extern/').

On Mon, Aug 28, 2017 at 8:28 AM, Łukasz Czyż <lukasz.czyzz at gmail.com> wrote:
> Dear Blender dev team,
>
> first let me write a few words about myself: I am professional developer
> with almost 5 years of experience in C++ programming, former employee of
> Intel where I was developing graphics drivers. Recently I've started working
> in 3D industry using mainly Blender for creating game assets.
>
> Blender is awesome tool but I noticed that it is lacking good UV packing
> algorithm. We all know that such algorithm would be huge time saver for many
> people. I am now considering implementing such solution on my own in Blender
> C++ code. Here is my question: will you consider adding my implementation to
> Blender master branch when it is finally done?
>
> I am going to get some funds for my work via a crowd funding site, off
> course under the assumption that I will receive money only when my code is
> committed to Blender master branch. So I am going to take all integration
> risk on myself.
>
> I am aware that there is similar effort going on here
> https://wiki.blender.org/index.php/User:SaphireS/gsoc2016/proposal, but it
> doesn't seem that it will be accomplished and committed to master branch
> anytime soon.
>
> Best regards,
> glukoz
>
>
>
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>



-- 
- Campbell


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