[Bf-modeling] Opinions about two new possible Blender primitives?

brasshat at core.com brasshat at core.com
Tue Jan 12 06:47:27 CET 2016



Andy, the primitives in the illustration I referenced in my email are
handmade meshes, but my workflow was quite iterative, so that I strongly
believe that if I had the skillset necessary to write a python script to
make these, it would be a trivial matter to accomplish.

The
plane was actually created using array modifiers applied to an unfilled
circle with six vertices. I added the center diagonal, applied an array
modifier to create the run of columns across, then a second array modifier
to create the rows up, applied both modifiers, and removed doubles.

The only limitation is that the cylinder needs to have an even
number of vertices.

Noel Stoutenburg.
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