[Bf-modeling] option for bevel?

Howard Trickey howard.trickey at gmail.com
Sun Jul 5 16:01:19 CEST 2015


OK, just committed this. Made the default 'no loop slide'.  Please try this
out and help decide what the default should be.

On Sat, Jul 4, 2015 at 8:45 AM Howard Trickey <howard.trickey at gmail.com>
wrote:

> Any further thoughts? If not, I will probably do as Marc suggests and put
> it into master and see what the reaction from users is.
>
> Marc, adding the header toggle option for vertex only is easy, so I will
> do that.
>
> On Wed, Jul 1, 2015 at 6:50 PM Marc Dion <marcdion1974 at gmail.com> wrote:
>
>> You do nice work, do what you feel is best.  If it causes some
>> catastrophe and nations begin to crumble then just use some fancy GIT
>> fan-dangling to undo it. ;)
>>
>> Bevel doesn't have many options as it is; all three of the usual
>> Transforms(Translate, Rotate, and Scale) already have more options
>> available to them than bevel does so you'd be well within the limits of
>> what is already common for other tools.
>>
>> On a related note:  Could you please consider adding 'Bevel->Vertex Only'
>> to the header toggle options? That display is still only about 60% full.
>> (Hopefully this won't sidetrack your question).
>>
>> On Wed, Jul 1, 2015 at 9:40 AM, Howard Trickey <howard.trickey at gmail.com>
>> wrote:
>>
>>> I would like people's opinion on this task / patch for bevel:
>>>
>>> https://developer.blender.org/T45260
>>>
>>> It is a problem that I can only figure out to solve by adding an option,
>>> which the patch calls "loop slide", whose effect is this:
>>>
>>> If false: the meeting point between beveled edges is placed to, as much
>>> as possible, make the widths of the bevel edges match the user's spec. Any
>>> unbeveled edges attached to those points just move their ends accordingly.
>>>
>>> if true: if there is an unbeveled edge between two beveled ones, the
>>> meeting point will slide along that edge. If there is more than one, but
>>> only one that is not in the same plane as the beveled edges (so it affects
>>> the silhouette) then slide along that one.
>>>
>>> As the task says, there are some cases where each behavior is desired by
>>> users.
>>>
>>> But I hate adding new options, especially ones that are hard to explain
>>> like this one is.  So two questions:
>>>
>>> 1) should I make this an option?
>>> 2) if so, what is the best name for it and the best default value? The
>>> patch has the name as 'loop slide' and the default value false, but I think
>>> I would prefer the default value true, since the cases where people want
>>> loop slide seem to come up more often.  But I am not sure. Another name
>>> could be something like 'preserve widths', with the meaning opposite of the
>>> loop_slide option.
>>>
>>> _______________________________________________
>>> Bf-modeling mailing list
>>> Bf-modeling at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-modeling
>>>
>>>
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