[Bf-modeling] Bevel requirements
metalliandy
metalliandy666 at googlemail.com
Fri Nov 8 23:14:18 CET 2013
Yes! That's the one :)
Cheers!
-Andy
On 08/11/2013 21:27, Jonathan Williamson wrote:
> Andy, are you thinking of Inset Extrude for the interactivity?
>
> Jonathan Williamson
> http://cgcookie.com
>
>
> On Fri, Nov 8, 2013 at 3:25 PM, metalliandy
> <metalliandy666 at googlemail.com <mailto:metalliandy666 at googlemail.com>>
> wrote:
>
> Hey guys,
>
> I think the main requirement for a decent bevel is that by default
> the result would be as even as possible with the same angle &
> width being obtained wherever possible. Hard surface modelling is
> made much harder by inconsistent bevel widths so I would vode for
> the 'Along New Face' option too.
> That being said current functionality should be retained of course
> as flexibility is the key to robust modelling tools. :)
>
> I would also like the interactive control handles in the 3d
> viewport from the old inset script to make a comeback and be added
> to the bevel (and inset while we are at it ;) ), though the name
> of the addon alludes me atm. Perhaps Jonathan remembers the one I
> mean? If not I will find it out later and post it.
>
> For the naming I would use amount or percentage vs fraction too. I
> think they would make much more sense to artists in general.
>
> Cheers,
>
> -Andy
>
>
> On 08/11/2013 19:54, Jonathan Williamson wrote:
>> Hey Howard,
>>
>> I think these options would be very valuable. I know that in my
>> work I would generally prefer the *Along New Face *option. I also
>> see the *Along the Bisector *option to be quite valuable for when
>> you want to chamfer a specific amount.
>>
>> As for naming, I think *Amount *is a better name. Offset to me
>> means distance shifted from center. Whereas while beveling what I
>> care about is the "amount of beveling".
>>
>> Percentage is consistent with other areas of Blender I believe,
>> and so I suggest leaving that as is. I don't know of anywhere
>> that uses "Fraction".
>>
>> As for naming of the methods, I'm not sure. I don't particularly
>> like the existing naming, as it doesn't clearly explain the
>> method to me. But I cannot currently think of a better
>> alternative. If I think of something I'll let you know.
>>
>> Jonathan Williamson
>> http://cgcookie.com
>>
>>
>> On Fri, Nov 8, 2013 at 1:45 PM, Howard Trickey
>> <howard.trickey at gmail.com <mailto:howard.trickey at gmail.com>> wrote:
>>
>> I have now triaged and about to attack the bevel bugs in
>> tracker.
>>
>> A number of them are really feature requests, in that they
>> want an algorithm that does something different than what the
>> bevel algorithm does today (and there are reasons for why it
>> does what it does today). I'd like to start a discussion of
>> what bevel should really do -- where it should change what it
>> does today, and where we should just add more options.
>>
>> E.g., see
>> https://projects.blender.org/tracker/index.php?func=detail&aid=34504&group_id=9&atid=498
>>
>> A start of what will eventually become the developer
>> documentation for the bevel code is here:
>>
>> http://wiki.blender.org/index.php/User:Howardt/Bevel
>>
>> This start is about how does one measure the 'bevel amount'
>> (currently called 'offset' in the interface). Please read.
>> You can see that there are 4 alternatives, each with
>> something to recommend themselves. I propose (and have
>> already implemented, but not submitted) giving all 4 options
>> to the user, with 'Along Face' the default.
>>
>> Questions for this list:
>> - Is this a good idea? Should I submit it?
>> - Are there better names for the methods?
>> - Should I change the name 'offset' in the interface to
>> something else ('amount', maybe?); it would be kind of
>> annoying to change the code at this point, since the field
>> persisted in .blends is called 'offset'.
>> - Should 'Percentage' perhaps be 'Fraction'? I don't
>> remember what is common in Blender, to enter such numbers as
>> between 0 and 100, or between 0.0 and 1.0. One problem with
>> leaving it as Percentage is that the numbers are way out of
>> range with the numbers used for the other three methods, and
>> I probably have to figure out how to scale the interactive
>> number differently when Percentage is used. So I would
>> prefer this to be 'Fraction'.
>>
>> There are other questions about how to deal with problems
>> when all constraints can't be met (when beveling several
>> edges together); and more about the algorithm used to fill in
>> rounded corners; I'll fill in the discussion about those later.
>>
>> - Howard
>>
>>
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