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    Yes! That's the one :)<br>
    <br>
    Cheers!<br>
    <br>
    -Andy<br>
    <br>
    <div class="moz-cite-prefix">On 08/11/2013 21:27, Jonathan
      Williamson wrote:<br>
    </div>
    <blockquote
cite="mid:CAKGyzW7NsS1bFGvorRBpW8aBdYydKzmn9OQD0jv7n-1WeJZxwA@mail.gmail.com"
      type="cite">
      <div dir="ltr">Andy, are you thinking of Inset Extrude for the
        interactivity? </div>
      <div class="gmail_extra"><br clear="all">
        <div>
          <div dir="ltr">Jonathan Williamson
            <div><a moz-do-not-send="true" href="http://cgcookie.com"
                target="_blank">http://cgcookie.com</a></div>
          </div>
        </div>
        <br>
        <br>
        <div class="gmail_quote">On Fri, Nov 8, 2013 at 3:25 PM,
          metalliandy <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:metalliandy666@googlemail.com"
              target="_blank">metalliandy666@googlemail.com</a>></span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div text="#000000" bgcolor="#FFFFFF"> Hey guys,<br>
              <br>
              I think the main requirement for a decent bevel is that by
              default the result would be as even as possible with the
              same angle & width being obtained wherever possible.
              Hard surface modelling is made much harder by inconsistent
              bevel widths so I would vode for the 'Along New Face'
              option too.<br>
              That being said current functionality should be retained
              of course as flexibility is the key to robust modelling
              tools. :)<br>
              <br>
              I would also like the interactive control handles in the
              3d viewport from the old inset script to make a comeback
              and be added to the bevel (and inset while we are at it ;)
              ), though the name of the addon alludes me atm. Perhaps
              Jonathan remembers the one I mean? If not I will find it
              out later and post it.<br>
              <br>
              For the naming I would use amount or percentage vs
              fraction too. I think they would make much more sense to
              artists in general. <br>
              <br>
              Cheers,<br>
              <br>
              -Andy
              <div>
                <div class="h5"><br>
                  <br>
                  <div>On 08/11/2013 19:54, Jonathan Williamson wrote:<br>
                  </div>
                  <blockquote type="cite">
                    <div dir="ltr">Hey Howard,
                      <div><br>
                      </div>
                      <div>I think these options would be very valuable.
                        I know that in my work I would generally prefer
                        the <b>Along New Face </b>option. I also see
                        the <b>Along the Bisector </b>option to be
                        quite valuable for when you want to chamfer a
                        specific amount. </div>
                      <div><br>
                      </div>
                      <div>As for naming, I think <b>Amount </b>is a
                        better name. Offset to me means distance shifted
                        from center. Whereas while beveling what I care
                        about is the "amount of beveling". </div>
                      <div><br>
                      </div>
                      <div>Percentage is consistent with other areas of
                        Blender I believe, and so I suggest leaving that
                        as is. I don't know of anywhere that uses
                        "Fraction".</div>
                      <div><br>
                      </div>
                      <div>As for naming of the methods, I'm not sure. I
                        don't particularly like the existing naming, as
                        it doesn't clearly explain the method to me. But
                        I cannot currently think of a better
                        alternative. If I think of something I'll let
                        you know.</div>
                    </div>
                    <div class="gmail_extra"><br clear="all">
                      <div>
                        <div dir="ltr">Jonathan Williamson
                          <div><a moz-do-not-send="true"
                              href="http://cgcookie.com" target="_blank">http://cgcookie.com</a></div>
                        </div>
                      </div>
                      <br>
                      <br>
                      <div class="gmail_quote">On Fri, Nov 8, 2013 at
                        1:45 PM, Howard Trickey <span dir="ltr"><<a
                            moz-do-not-send="true"
                            href="mailto:howard.trickey@gmail.com"
                            target="_blank">howard.trickey@gmail.com</a>></span>
                        wrote:<br>
                        <blockquote class="gmail_quote" style="margin:0
                          0 0 .8ex;border-left:1px #ccc
                          solid;padding-left:1ex">
                          <div dir="ltr">I have now triaged and about to
                            attack the bevel bugs in tracker.
                            <div><br>
                              <div>A number of them are really feature
                                requests, in that they want an algorithm
                                that does something different than what
                                the bevel algorithm does today (and
                                there are reasons for why it does what
                                it does today).  I'd like to start a
                                discussion of what bevel should really
                                do -- where it should change what it
                                does today, and where we should just add
                                more options.</div>
                            </div>
                            <div><br>
                            </div>
                            <div>E.g., see <a moz-do-not-send="true">https://projects.blender.org/tracker/index.php?func=detail&aid=34504&group_id=9&atid=498</a></div>
                            <div><br>
                            </div>
                            <div>A start of what will eventually become
                              the developer documentation for the bevel
                              code is here:</div>
                            <div><br>
                            </div>
                            <div><a moz-do-not-send="true">http://wiki.blender.org/index.php/User:Howardt/Bevel</a><br>
                            </div>
                            <div><br>
                            </div>
                            <div>This start is about how does one
                              measure the 'bevel amount' (currently
                              called 'offset' in the interface).  Please
                              read.  You can see that there are 4
                              alternatives, each with something to
                              recommend themselves.  I propose (and have
                              already implemented, but not submitted)
                              giving all 4 options to the user, with
                              'Along Face' the default.</div>
                            <div><br>
                            </div>
                            <div>Questions for this list:</div>
                            <div>- Is this a good idea?  Should I submit
                              it?</div>
                            <div>- Are there better names for the
                              methods?</div>
                            <div>- Should I change the name 'offset' in
                              the interface to something else ('amount',
                              maybe?); it would be kind of annoying to
                              change the code at this point, since the
                              field persisted in .blends is called
                              'offset'.</div>
                            <div>- Should 'Percentage' perhaps be
                              'Fraction'?  I don't remember what is
                              common in Blender, to enter such numbers
                              as between 0 and 100, or between 0.0 and
                              1.0.  One problem with leaving it as
                              Percentage is that the numbers are way out
                              of range with the numbers used for the
                              other three methods, and I probably have
                              to figure out how to scale the interactive
                              number differently when Percentage is
                              used.  So I would prefer this to be
                              'Fraction'.</div>
                            <div><br>
                            </div>
                            <div>There are other questions about how to
                              deal with problems when all constraints
                              can't be met (when beveling several edges
                              together); and more about the algorithm
                              used to fill in rounded corners; I'll fill
                              in the discussion about those later.</div>
                            <span><font color="#888888">
                                <div><br>
                                </div>
                                <div>- Howard</div>
                                <div><br>
                                </div>
                              </font></span></div>
                          <br>
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