[Bf-modeling] Show Front Edges Only
Michael Williamson
michaelw at cowtoolsmedia.co.uk
Wed Jun 26 07:24:32 CEST 2013
Ohh this will make life so much easier!
On 26/06/2013 03:04, Jonathan Williamson wrote:
> Then Edit Mode only to begin sounds good to me :) If it can sneak into
> trunk then I'm even happier as this will greatly benefit the Contour
> Retopo add-on Patrick Moore and I are working on.
>
> Jonathan Williamson
> http://cgcookie.com
>
>
> On Tue, Jun 25, 2013 at 7:02 PM, Campbell Barton <ideasman42 at gmail.com
> <mailto:ideasman42 at gmail.com>> wrote:
>
> @Jonathan, did assume you're asking about this working in object mode?
> (as well as edit-mode)
>
> Well I didn't try, so not certain...
> but I'm not all that optimistic about this working in object mode too,
> the issue there is that it has to work in many more situations, so
> needs to be done more carefully and has higher chance of breaking
> other draw options.
> Id rather get this trunk-ready editmode-only to begin with.
>
> On Wed, Jun 26, 2013 at 11:36 AM, Jonathan Williamson
> <jonathan at cgcookie.com <mailto:jonathan at cgcookie.com>> wrote:
> > This is great Campbell! As I said on IRC, it works perfectly and
> is a huge
> > improvement.
> >
> > What would it take to make it work in Object Mode? This is
> certainly lower
> > priority, but would be nice.
> >
> > As for the solid mode only, I have an alternate proposal. Since
> Hidden Line
> > is an option to the user, and they must make a conscious choice
> to enable
> > it, then I think it should still work in Edit Mode.
> >
> > Does enabling it in Edit Mode actually disrupt some tools ability to
> > function, or does it simply alter the workflow for users?
> >
> >
> > Jonathan Williamson
> > http://cgcookie.com
> >
> >
> > On Tue, Jun 25, 2013 at 6:20 PM, Campbell Barton
> <ideasman42 at gmail.com <mailto:ideasman42 at gmail.com>>
> > wrote:
> >>
> >> heres a patch which may do what your after.
> >>
> >> http://www.graphicall.org/ftp/ideasman42/hidden_line_r57741.diff
> >>
> >> - Only works in edit-mode
> >> - Must be solid mode (note - it could work in wire mode but so many
> >> tools assume backfacing verts/edges are visible, I chose not to do
> >> this)
> >> - To give the behavior suggested, you must enable xray (for the
> moment).
> >>
> >> On Wed, Jun 26, 2013 at 10:57 AM, Sean Olson
> <seanolson at gmail.com <mailto:seanolson at gmail.com>> wrote:
> >> > I think it would save me a lot of headaches in trying to
> visualize my
> >> > retopo
> >> > work. Also +1
> >> >
> >> > -Sean
> >> >
> >> >
> >> > On Tue, Jun 25, 2013 at 8:36 PM, metalliandy
> >> > <metalliandy666 at googlemail.com
> <mailto:metalliandy666 at googlemail.com>>
> >> > wrote:
> >> >>
> >> >> Sounds like a good solution to me. +1
> >> >> On 26/06/2013 00:37, Jonathan Williamson wrote:
> >> >>
> >> >> A current problem we have while retopologizing a surface is
> keeping
> >> >> track
> >> >> of the new geometry, while also being able to see the
> original form
> >> >> clearly.
> >> >>
> >> >> I've just discussed the issue with Campbell on IRC and we've
> come to
> >> >> the
> >> >> conclusion that a straight-forward solution to this is a
> Display option
> >> >> for
> >> >> the viewport for "Show Front Edges Only."
> >> >>
> >> >> Here's the current problem: http://cl.ly/PsEh
> >> >>
> >> >> As you can see, while in shaded mode, you practically can't
> see your
> >> >> new
> >> >> geometry.
> >> >>
> >> >> An ideal display mode would look like this: http://cl.ly/Pt54
> >> >>
> >> >> This allows you to view the original form in shaded mode,
> and yet see
> >> >> the
> >> >> new mesh in a wireframe, while also hiding all back edges
> and vertices.
> >> >>
> >> >> Currently there's two main ways to do this. One is Xray,
> which gives
> >> >> you
> >> >> this: http://cl.ly/PtGQ, and then Shrinkwrap. Neither option
> is good.
> >> >>
> >> >> Having a "Front Edges Only" option for the Viewport, which
> would work
> >> >> on
> >> >> the currently selected object would be ideal. This would
> allow you to
> >> >> easily
> >> >> see what you're working on while also allowing you to work
> on multiple
> >> >> objects easily.
> >> >>
> >> >>
> >> >>
> >> >> Jonathan Williamson
> >> >> http://cgcookie.com
> >> >>
> >> >>
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> >> >>
> >> >>
> >> >>
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> >> >
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> >>
> >> --
> >> - Campbell
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