[Bf-modeling] flipping direction for new faces
Michael Williamson
michaelw at cowtoolsmedia.co.uk
Tue Jun 25 20:00:05 CEST 2013
I agree.. towards the user makes a lot of sense..
i used to use lightwave that was very picky about winding order..
blender spoils us! would be good to continue the good work.
On 25/06/2013 18:37, Jonathan Williamson wrote:
> In the cases where no connected geometry exists, I think it would be
> optimal to point the normal towards the user. In most case modelers
> work on the 'outside' of the model. This is not always true, but for
> the majority of cases it is and so using the user as the determining
> direction should work well.
>
> Jonathan Williamson
> http://cgcookie.c <http://cgcookie.com>
>
> On Tue, Jun 25, 2013 at 10:33 AM, Campbell Barton
> <ideasman42 at gmail.com <mailto:ideasman42 at gmail.com>> wrote:
>
> Recently on blender.stackexchange a user asked about the flipping
> direction for newly created faces,
>
> Currently face creation will check the direction of connected faces
> and use this as a bases, normally this is `good enough`, but in the
> case that there is no connected geometry you may as well flip a coin.
>
> I realize this isn't such high priority but we may as well not give a
> random result to users.
>
> There were 2 suggestions for now to choose when no connected
> geometry is found.
> - Create faces using the order the winding order that the
> vertices/edges are selected.
> - Create faces pointing towards the user.
>
> Any opinions on which is best? (or other ways to choose).
>
> In case you want to read the original question;
> http://blender.stackexchange.com/questions/1020/how-is-the-normal-direction-determined-when-i-use-make-edge-face
>
> --
> - Campbell
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