[Bf-modeling] flipping direction for new faces

Michael Williamson michaelw at cowtoolsmedia.co.uk
Tue Jun 25 20:00:05 CEST 2013


I agree.. towards the user makes a lot of sense..

i used to use lightwave that was very picky about winding order.. 
blender spoils us! would be good to continue the good work.


On 25/06/2013 18:37, Jonathan Williamson wrote:
> In the cases where no connected geometry exists, I think it would be 
> optimal to point the normal towards the user. In most case modelers 
> work on the 'outside' of the model. This is not always true, but for 
> the majority of cases it is and so using the user as the determining 
> direction should work well.
>
> Jonathan Williamson
> http://cgcookie.c <http://cgcookie.com>
>


> On Tue, Jun 25, 2013 at 10:33 AM, Campbell Barton 
> <ideasman42 at gmail.com <mailto:ideasman42 at gmail.com>> wrote:
>
>     Recently on blender.stackexchange a user asked about the flipping
>     direction for newly created faces,
>
>     Currently face creation will check the direction of connected faces
>     and use this as a bases, normally this is `good enough`, but in the
>     case that there is no connected geometry you may as well flip a coin.
>
>     I realize this isn't such high priority but we may as well not give a
>     random result to users.
>
>     There were 2 suggestions for now to choose when no connected
>     geometry is found.
>     - Create faces using the order the winding order that the
>     vertices/edges are selected.
>     - Create faces pointing towards the user.
>
>     Any opinions on which is best? (or other ways to choose).
>
>     In case you want to read the original question;
>     http://blender.stackexchange.com/questions/1020/how-is-the-normal-direction-determined-when-i-use-make-edge-face
>
>     --
>     - Campbell
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>
>
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