[Bf-interface] Editing of all selected items (optional)

Paweł Łyczkowski pawellyczkowski at gmail.com
Tue May 12 17:47:37 CEST 2015


I created a design task for this here: https://developer.blender.org/T44666

Might be better for archival purposes than a mailing list thread.

Best,
Paweł

> Sean Olson <mailto:seanolson at gmail.com>
> 12 maja 2015 17:45
> Just brainstorming here, but this sounds like the perfect project for 
> the new widget system.   Maybe when multiple objects are going to be 
> modified, draw some sort of star widget on screen with little rays 
> pointing to each object that is going to be modified.
>
> Another idea would be to put a glowing outline around objects that are 
> going to be modified - something like blizzard games do: 
> http://i.imgur.com/8RvpyeQ.png
>
> -Sean
>
>
>
>
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> Campbell Barton <mailto:ideasman42 at gmail.com>
> 10 maja 2015 22:53
> @Julian, talked with Ton and he's OK with adding this functionality as
> a first step and sorting exact behavior out after.
>
> Current behavior here isn't so hard and wont mean having to rewrite 
> the patch.
> (currently it just follows 'Copy to Selected' menu item).
>
> Theres a few design issues to handle still, but we generally agree on
> how it can/should work.
>
> See title "Design issues to resolve". - 
> https://developer.blender.org/D1286
>
>
>
> Julian Eisel <mailto:eiseljulian at gmail.com>
> 10 maja 2015 15:47
> @UI-team members: Would like to see this handled asap. Think it's a
> long awaited and useful feature.
> Basic implementation is done, it only depends on a few design
> ideas/decisions. Main question for now is, how to access/enable?
> Currently this is done using Alt, but this raises some conflicts (see
> diff description). There are not many alternatives, so I tend to
> making this the default behaviour, assuming good visual feedback is
> provided (e.g. changing colors of button while tweaking, overlaying an
> icon on the side of the button while tweaking, tooltip hint, etc - we
> can check that later).
>
> Cheers,
> - Julian -
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>
> Campbell Barton <mailto:ideasman42 at gmail.com>
> 10 maja 2015 04:45
> Update: think the patch is finished now (added support for editing
> multiple values at once ) ).
>
> On Sun, May 10, 2015 at 8:26 AM, Diego Gangl<dnicolas at gmail.com>  wrote:
>> Hi Campbell, thanks for working on this. I've wanted this in Blender
>> so many times.
>
> Yep, its long time requested feature.
>
>> I don't think this should use a modifier (alt). If we select multiple
>> objects, it's because we want to affect multiple objects. It should
>> always work the same way: affect the selection regardless of number.
>
> Not sure about this, this can work for modifiers or constraints...
> times you might not expect it to?
> it might activate at times you don't want.
>
>> I also think the breadcrumb in the properties panel should change to
>> remind the user he's affecting multiple objects.
>> Something like:  (Scene icon)>  Multiple Selected ("GEO_custom_grass" Active)
>
> This could be OK if its only for objects, but this wont work for other
> data types - sequence-strips, metaballs for eg.
>
>> Cheers!
>>
>>
>> 2015-05-09 6:21 GMT-03:00 Campbell Barton<ideasman42 at gmail.com>:
>>> Hi, just uploaded a patch for changing all selected items at once in the UI.
>>>
>>> Patch and short demo video linked:
>>> https://developer.blender.org/D1286
>>>
>>> Main remaining issue - as noted on the diff, is how to best access the
>>> functionality?
>>>
>>> Interested to know if any of you have suggestions.
>>>
>>> --
>>> - Campbell
>>> _______________________________________________
>>> Bf-interface mailing list
>>> Bf-interface at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-interface
>> _______________________________________________
>> Bf-interface mailing list
>> Bf-interface at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-interface
>
>
>
> Diego Gangl <mailto:dnicolas at gmail.com>
> 10 maja 2015 00:26
> Hi Campbell, thanks for working on this. I've wanted this in Blender
> so many times.
>
> I don't think this should use a modifier (alt). If we select multiple
> objects, it's because we want to affect multiple objects. It should
> always work the same way: affect the selection regardless of number.
>
> I also think the breadcrumb in the properties panel should change to
> remind the user he's affecting multiple objects.
> Something like: (Scene icon) > Multiple Selected ("GEO_custom_grass" 
> Active)
>
> Cheers!
>
> _______________________________________________
> Bf-interface mailing list
> Bf-interface at blender.org
> http://lists.blender.org/mailman/listinfo/bf-interface
>
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