[Bf-interface] Modifier UI Proposals

Jonathan Williamson jonathan at cgcookie.com
Fri May 8 16:45:13 CEST 2015


Sorry for the late reply.

That modifier proposal is quite nice and very in-depth, but when we last
actively discussed this we opted for the drag and drop proposal:
https://developer.blender.org/T38178

If not the drag and drop then definitely nodes. Nodes are probably the most
future-proof, ideal revamp of the modifier system.

Jonathan Williamson
http://cgcookie.com

On Mon, Apr 27, 2015 at 5:40 AM, Antony Riakiotakis <kalast at gmail.com>
wrote:

> I've seen this before and it totally looks like a +1
>
> On 26 April 2015 at 22:25, Julian Eisel <eiseljulian at gmail.com> wrote:
> > Hi there,
> >
> > Today someone on IRC pointed to a proposal for the Modifier UI, which
> > seems mocked out pretty well and I think it's worth checking:
> > http://tenderlovingdesign.com/storage/blender/Modifier_Proposal.pdf
> > Looks like it is already a bit old but still up-to-date.
> >
> > Campbell on the other hand said we should start looking into a node
> > based modifier system, which also sounds interesting and straight
> > forward: You have an Object as input, a list of modifiers visualized
> > as a chain of nodes, and the derived output.
> > This could also be the base for a more advanced modifier system, see
> > the new Creation Graph in 3ds Max.
> >
> > I'd like to see this discussed by the UI-team, it's time that we get
> > something done together again.
> >
> > Cheers,
> > - Julian -
> > _______________________________________________
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> > Bf-interface at blender.org
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